/** * vBulletin 3.8.7 CSS * Style: 'Guild Wars Guru V3B'; Style ID: 13 */ body { background: #AB9C7F; color: #000000; font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; margin: 0px; padding: 0px; } a:link, body_alink { color: #750000; } a:visited, body_avisited { color: #750000; } a:hover, a:active, body_ahover { color: #BD6F01; } .page { color: #000000; } td, th, p, li { font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tborder { background: #9E8C70; color: #000000; border: 1px solid #000000; } .tcat { background: #AC9D86 url(../Img/forumT2_catbg.gif) repeat-x top left; color: #3C3326; font: bold 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tcat a:link, .tcat_alink { color: #3C3326; text-decoration: none; } .tcat a:visited, .tcat_avisited { color: #3C3326; text-decoration: none; } .tcat a:hover, .tcat a:active, .tcat_ahover { color: #000000; text-decoration: underline; } .thead { background: #423A2F url(../Img/forumT2_headbg.gif) repeat-x top left; 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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Warriors On Strike - Page 20 - Guild Wars Forums - GW Guru
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Old Jul 16, 2006, 06:17 AM // 06:17   #381
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Quote:
Originally Posted by zakaria
Give me one old thread or post that ppl were complaining about this as BUG and we were exploiting BUG for 14 months until this update.
We all accepted what we had from 14 months and nobody stated before this was bug or exploit..you are acting like you were keep posting threads and e-mails to Anerf that please nerf this exploit...don't kid yourself.
We were all exploting it. Now they desided to fix it. Could have something to do with ch.3 coming in 3 months or not. Could have something to do with the big PVP tournament coming up or not. We don't know why, and they are not telling. So what can we do? Any suggestions?
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Old Jul 16, 2006, 06:18 AM // 06:18   #382
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To the people saying that its an exploit that's been known for a long time, that's not completely true.

Its an exploit that has been known for a long time for a long time player of Guild Wars that also visits forums.

A lot of people are told ingame that they should get one knight piece and 4 other pieces (I hear that all the time in droks), but I never ever see people say "NO! don't do that, ANET says its considered an exploit so it could be changed!"

If anything noobs would think the global absorption was intentional because rune of absorption is also global, or that the global bonus is a makeup for the knights armor not that useful to begin with.
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Old Jul 16, 2006, 06:20 AM // 06:20   #383
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to those who seem to believe that warriors want a rollback: thats not at all what we want. the update gave us many good additions that needed to be implemented.

all *I* am asking is that they now give us another update that changes shields BACK to the -2stance, -2ench, -3hexed, -5(20%) vs ELE AND PHYS. and then do the same for absorption runes. while the fact that one piece of knights/asc armor giving global protection was a "bug," runes and shields have ALWAYS acted universally, and before this update, i had NEVER heard anyone complain that those were "bugs."
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Old Jul 16, 2006, 06:22 AM // 06:22   #384
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Quote:
Originally Posted by Cash
to those who seem to believe that warriors want a rollback: thats not at all what we want. the update gave us many good additions that needed to be implemented.

all *I* am asking is that they now give us another update that changes shields BACK to the -2stance, -2ench, -3hexed, -5(20%) vs ELE AND PHYS. and then do the same for absorption runes. while the fact that one piece of knights/asc armor giving global protection was a "bug," runes and shields have ALWAYS acted universally, and before this update, i had NEVER heard anyone complain that those were "bugs."
EXACTLY.
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Old Jul 16, 2006, 06:25 AM // 06:25   #385
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So basicly you want a rollback of what affected the warrior. Which is what I was implying to begin with.
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Old Jul 16, 2006, 06:30 AM // 06:30   #386
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Quote:
Originally Posted by Jessyi
I might have used the wrong word saying "permanent". In other posts I have stated that I agree on principle with the updates, and that yes, everything is fair game. I also agree that absorption on knights should always have been locational and I believe it was unintentional. However my complaint is with ANets super slow motion reaction times and not the updates themselves. Exploit or not, is it in any way sensible to expect people to play a character KNOWINGLY using an armor configuration that's less than the best? If you're going to play to win, then you take all the advantages given. ANet gave an advantage and people took it. That's ANet's fault if anyones. Hence my one-line snub of the old "blame people for being people" arguement. Just wanted to clarify.

-Jessyi
And I blamed ANET as well, not just the people. Everyone is at fault here, that's what I wanted to point out.
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Old Jul 16, 2006, 06:47 AM // 06:47   #387
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Quote:
Originally Posted by Shendaar
So basicly you want a rollback of what affected the warrior. Which is what I was implying to begin with.
....no, please re-read the update and think for a bit on it. actually, dont hurt yourself- ill cut and paste a bit.

"Updated Warrior Ascalon and Knight's Armor sets so that the damage reduction applies only when the corresponding location of the body is struck. The damage reduction applies only to physical damage, and the amount of reduced damage was increased from 2 to 3."

"Increased the inherent armor level on all unique (green text), promotional, crafted, and collector shields so that they behave the same way as other shields when the characters equipping them do not meet the necessary attribute requirement."

"Removed the increased attack rate and decreased damage attributes from the fire wand found at the collector outside of Nolani Academy."

"Quivering Blade: increased Daze duration to 8 seconds.
Standing Slash: reduced adrenaline cost to 6.
"Victory is Mine!": no longer displays "-0" on targets with no conditions."

"Shout descriptions now include 'within earshot'."

...all these affected the warrior, as did the universal updates like material storage, splitting stacks, etc. in no way whatsoever am i asking for these to be changed.

i really dont know what you were trying to imply, but the first statement of your quote has just been proven wrong if it was directed at me.
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Old Jul 16, 2006, 07:34 AM // 07:34   #388
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Well given how this thread is about the armor, I think it is quite obvious what I and the others meant by "rollback".
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Old Jul 16, 2006, 08:58 AM // 08:58   #389
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alot of poeple have wandered off onto dmg from warriors and ele's, ever thought of ranger? with my barrage only giving +16 dmg and having 15 marksmanship, i can hit over 1 hundred points of dmg on ONE guy, while still doin 70-90 on everyone else 75% of the time. This is vs casters though, casters are an awesome target for rangers, good degen, interuption, spiking ability, and harrasement can all go in 8 skills.
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Old Jul 16, 2006, 09:03 AM // 09:03   #390
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This is funny. Monk strike was kinda understandable, and you can't do anything without a monk in your group, but Warriors? Since when was having a Warrior in your team 100% necessary?
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Old Jul 16, 2006, 09:08 AM // 09:08   #391
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I watch a whole lot of GvG matches, but I don't notice an increased death or weaknesses of warriors.
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Old Jul 16, 2006, 10:27 AM // 10:27   #392
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PvE Warrior: Full Ascalon, Many, MANY stances, healing sig spam FTW.
PvP Warrior: 1045 health, ~30 DPS, GG.

Not that bad of a nerf, really. I play a warrior in FoW, which means I don't do a whole lot of damage, but I can soak it up quite nicely. Perhaps you should get out of the mentality that warrior= damage, and move into the mentality that warrior= aggro magnet, assassin= damage. But, it IS 5:26 am here, so I may find something wrong here in a bit.

And in response to the above post, NO STRIKE in Guild Wars is justified. It's just alot of babies who can't handle a little verbal abuse from their fellow gamers. And I, for one, am GLAD that monks went on strike. It was in that magic moment that I learned how to do THK with the healer hench
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Old Jul 16, 2006, 12:11 PM // 12:11   #393
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Quote:
Originally Posted by Silent Kitty
I watch a whole lot of GvG matches, but I don't notice an increased death or weaknesses of warriors.
Because anyone who actually has a clue realises this update still has no effect on what Warriors are actually great at; killing things.
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Old Jul 16, 2006, 12:25 PM // 12:25   #394
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Its really not that big of a deal. Get over it.

Warriors are still IDS farming, and my guildies can still do everything they could do before the update with the only noticable difference being SLIGHTLY increased bit of damage to elements.

Look at all the advantages warriors still have:

~Running
~Solo-Farming
~Outdamages most classes
~Highest AL in the game

Now tell me, what other class can run to droknars forge with an incredible amount of ease and make that much money just being a human taxi? Or what class can nearly solo any area of the game on damage tanking alone to farm greens items to exploit the market? What class deals more DPS than anything else in the game?

You all are complaining about some really dumb crap... geez warriors on strike? What the hell, stop complaining because your not getting your usual pampering. Close this please, this arguement belongs in the trash with the blinding flash nerf. Learn to deal with it and play better.

Warriors and Monks are probably the two sole classes the least dependant on a functional party. Try playing an elementalist or mesmer and see how hard it is when you really have to start depending on the rest of your TEAM. Man... this is just sad.

For all of you who want to quit over something this dumb, good riddance. Less whiners for my ignore list.
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Old Jul 16, 2006, 12:37 PM // 12:37   #395
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Quote:
Originally Posted by Lordhelmos
Its really not that big of a deal. Get over it.

Warriors are still IDS farming, and my guildies can still do everything they could do before the update with the only noticable difference being SLIGHTLY increased bit of damage to elements.

Look at all the advantages warriors still have:

~Running
~Solo-Farming
~Outdamages most classes
~Highest AL in the game

Now tell me, what other class can run to droknars forge with an incredible amount of ease and make that much money just being a human taxi? Or what class can nearly solo any area of the game on damage tanking alone to farm greens items to exploit the market? What class deals more DPS than anything else in the game?

You all are complaining about some really dumb crap... geez warriors on strike? What the hell, stop complaining because your not getting your usual pampering. Close this please, this arguement belongs in the trash with the blinding flash nerf. Learn to deal with it and play better.

Warriors and Monks are probably the two sole classes the least dependant on a functional party. Try playing an elementalist or mesmer and see how hard it is when you really have to start depending on the rest of your TEAM. Man... this is just sad.

For all of you who want to quit over something this dumb, good riddance. Less whiners for my ignore list.
Nappy change for Lordhelmos
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Old Jul 16, 2006, 12:40 PM // 12:40   #396
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Ok first things first this is a strike not a discussion so anyone who is against us striking clear off.

Secondly People saying/lying warriors aren't usefull i've never needed them in my group they were useless anyway blah blah blah utter Bull I bet you went into a mission right after and asked for a 'tank' to be in your group

Thirdly this so called monk strike that happened cuz of monks not getting respect well I can see it happening here to. You never gave warriors any respect beacuse your so far up your own arse. I think from now on all warriors shouldn't go into any groups start anouther char work that one up let everyone know how important warriors are.

and Finally this whole update is stupid ok I understand knights being turned and you know I would be fine with then changing the "bug" thats been going on since day 1 , But why now? how was I supposed to know it was a bug and who cares? it was never a proberlem ever no one moaned unless they really hated the warrior class for their own pathetic reasons.

And I tell you now the icing on the cake that has really niffed me is not the fact its been going on for a year and no change, not the fact shields were changed beacuse of warrior hate, but the fact that Arena net have 1.) not replyied with a reply and Justified their actions and 2.) not refunded FoW warriors (which i am) like I said how was I to know it was a bug?!? it wasn't as if it was a warriors secret weapon. I have sent a complaint to Arena net asking for refund and if I do get a response i will defintly send it straight to here.

What I would like changed is the shields and runes to change beacuse both items were changed and it doesn't make sense. Runes are (magical) so shouldn't they be a elemental defense? phsyical defense would come from a forge not from a magical artifact.

Sheilds as people would have said before anyone could use a shield to block a few stones getting thrown or a fireball etc as they all have a physical apperance.

If they change these back to the way they were and refund me on my FoW then I could gladly accept the update and yes I would move on as all you Warrior haters are saying. but it seems the new PvP warrior will be W/me as illusionary weaponary, hex breaker, ele defense etc.

I know im going to get flamed and im 100% behind this all the way and i won't stop till I get a response, so name call flame all you want.
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Old Jul 16, 2006, 12:49 PM // 12:49   #397
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Compared to ANY, repeat ANY other RPG the guild wars Warriors are ridiculously overpowered, even after this update. Compared to any other RPG the elementalists are ridiculously UNDERPOWERED.

In most RPGs elemental spellcasters can kill another non-melee character in ONE SPELL. We need something like 8, assuming that they don't heal themselves in the process. Warriors, on the other hand, can run up to practically anyone and rape them.

Now THAT'S unbalanced.
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Old Jul 16, 2006, 12:52 PM // 12:52   #398
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Quote:
Originally Posted by Leddy
Compared to ANY, repeat ANY other RPG the guild wars Warriors are ridiculously overpowered, even after this update. Compared to any other RPG the elementalists are ridiculously UNDERPOWERED.

In most RPGs elemental spellcasters can kill another non-melee character in ONE SPELL. We need something like 8, assuming that they don't heal themselves in the process. Warriors, on the other hand, can run up to practically anyone and rape them.

Now THAT'S unbalanced.
Not really, Warriors have the highest DPS in the game, but they're also relatively easy to shut down.

This strike reeks of Knight's Armour wearing idiocy.
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Old Jul 16, 2006, 01:26 PM // 13:26   #399
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Quote:
Originally Posted by led-zep
Nappy change for Lordhelmos
Yeah sorry for the extra burning speed in that post but man, I can't go anywhere in the game without hearing some rant about this. Seriously, I don't think its such a big deal.. I mean its like 7 dmg. I think I was an overall reflection of the community in my tone there.

When you go to little havana, you speak little havana.

It seems the vernacular of this entire thread is troll, flame, RED ENGINE GORED ENGINE GORED ENGINE GO...... etc.

This whole arguement is kinda of like a really bad public bathroom with a nice big submarine poop plopped in the bowl thats choking the life out of the room. It's just begging for someone to come along and tap the swirly button.
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Old Jul 16, 2006, 01:33 PM // 13:33   #400
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I don't see what you people are on about. warriors always took masses of damage from elemental and spike damage so i don't see what the problem is. secondly if you use the right skills you don't need all that dmg reduction from a absorb rune or shields. strike if you want. it might fix things it might not. But like Relnor said watch and wait. Jumping to conclusions ain't gonna help. Besides if you take more damage than you should. you're aggroing way to much.
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